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The Toss Flight

There are two lines of thought on how high you should throw the dice.  Most DI’s  will start off on a thirty to forty-five degree accent, when they release the dice.  With all the bouncy tables around, I find the lower arc more productive.

My feeling is the higher you throw the dice, the more chance there is for error.  When the dice come from a high toss, they have a tendency to bounce high or scatter.  The low arc gives me more control going into the back wall.  It’s a lot easier to hit your target area.

The high arc is a beautiful thing to watch when it works.  When it’s not working, things can get ugly.  It is easier to keep the dice on axis over a shorter distance than trying to keep control over the high arc.

Now you need a landing zone.  You must pick out a target to throw at.  I like to throw at the back pass line, about one foot left of center.  Hitting your target area every time will enhance your chance of repeating numbers.  The object here is consistency.  We want to repeat the same set, same grip, same toss, same speed and spin.  Hit the same target area and get the same kick back from the back wall.  Sound hard to do?  It sure is and it won’t come easy without a lot of practice.

The next thing we have to worry about is keeping the dice on a rotating axis through out the toss flight.  Keeping the dice on axis is extremely important to the DI.  We want to keep the dice together and rotating equally all the way to the landing zone.  With the right speed and a soft landing, we enhance the chance of a good result.

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This page contains a single entry from the blog posted on February 19, 2007 3:56 PM.

The previous post in this blog was Practicing For Perfection.

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