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So You Want to be a Dice Setter - Part 12 - The Dice Set

The setting of the dice should become second nature to the aspiring dice influencer. To understand and practice this, we must know that all opposite sides of the dice add up to seven. This knowledge is especially useful prior to the setting of the dice. When we see a six on top of a die, we know a one is on the bottom. If we see a two on top, we know a five is on the bottom, etc. It’s just a matter of adding to what we see, to total seven. This tells us what is on the opposite side of that die.

With a little practice, you should be able to set the dice within five seconds, give or take a second. Don’t worry, you won’t be the slowest. Everybody else around you will be fumbling around with the dice a lot longer than you. You can speed up your setting time if you watch the dice being delivered to you by the stick person. By the time you receive the dice, you will know the adjustments you have to make to get the set you want to use.

There are six basic sets and various permutations of these sets that are available for you to use. These basic sets are composed of either two or four potential sevens in their make up. The sets with only two potential sevens are the one’s that you should give most of your attention to. Sets that have four potential sevens can be used on the come-out. These seven laden sets are also useful to C&E and Horn betters on the come-out. Here are the six basic sets and some of the most used permutations:

THE BASIC SETS

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The ALL 7’s set is your best come-out set. It has sevens on all sides and even on the ends of the dice which means it has a high potential of you throwing a seven. The ALL 7’s set is the most powerful when in a DI’s hand because he has a better chance of throwing the big red than the random roller. If you’re off axis, you usually have a chance to end up with a six or eight for your point.

Another point to be noted is that your expectation of throwing 2, 3 or 12 is very low. You don’t want to be on the C&E or Horn bet when a DI is setting the ALL 7’s set. You will see very few elevens. Always try and see what other DI’s are setting and if it is the seven set, bet accordingly.

The HARDWAY set is a permutation of the ALL 7’s set. You will see that when you have 4/3 on top and 5/2 towards you, all you have to do is turn one die a half turn and you have the HARDWAY set. Think about that for a minute. If you are throwing the HARDWAY set and double pitch, you end up with a seven. When throwing the HARDWAY set you have the potential of four sevens. It’s a good set to practice with, to see how often you throw primary numbers (Hardways). Keep track of how many times you throw HARDWAYS in 36 tosses. You might think twice before throwing or betting on it in a casino.

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The V-3 set, also known as the Flying V-3 set, is probably the most popular with the dice community. It only has two potential sevens and places the two most powerful numbers, six and eight on the sides. If you are a six and eight place better, this is the set you want to use. If you like to play the inside numbers, with a one quarter turn of the six to the top, you will have all the inside numbers on the sides of the dice.

There are several adjustments you can make to the V-3 to satisfy you’re needs and blend in with you’re toss. As long as you don’t change the axis (2/5, 1/6) you still will be throwing a permutation of the V-3. You can roll both dice over to satisfy your end results, as long as you keep the same axis.

The V-2 set is some times called the MINI V-2 set. It is similar to the V-3. It has only two potential sevens in it’s make up, which makes it a very usable set. This set is good for going after fours and tens. It has two fours and two tens on the sides. By rotating the left die, with the three facing you, one quarter of a turn you will have the inside numbers on all four sides. Again you must keep the same axis (6/1, 3/4) through out any change you try.

If you are having trouble sniping out fours or tens with the mini V on top, rotate both die a quarter or half turn forward and see if your results improve. When you find a set that’s working, stick with it until it goes bad and then make a change.

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S-6 or STRAIGHT 6 set has an expectation distribution of four sevens. It is great for the come-out toss. It rides the 3-4/3-4 axis and has a high incident of C&E and Horn numbers. The six’s when placed end to end, look like a railroad track. You can have the two’s or fives facing you. The important thing is to keep the same axis. The set has two hardways on the sides along with the six’s and aces.

The potential distribution factor for this set is interesting. The expectation of the 2 and 12 showing is 1 time each. For the 3 and 11, 2 each. For the 4 and 10, 1 each. For the 5 and 9, 0 each. For the 6 and 8, 2 each. For the 7, 4 times. This set can be very beneficial on your come-out play. You have a high expectancy of a seven and high, low numbers.

X-6’s or CROSS SIXES set is the third point cycle set that has an expectation distribution of two sevens. It rides on a 2-5, 4-3 axis with a vertical six on the top, left and a horizontal six, on the top right. You have the 4-5 facing you. The set can be turned around or rolled over for the best results.

This set is good for all inside numbers but has a high instance of junk numbers. This makes for long hands with not much profit. A good time to use this set is when you have the Iron Cross in play. This would bring the Field Bet into play and all those trash numbers can be capitalize on.

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P-6’s or PARALLEL 6’s has an expectation distribution of four sevens. It rides on a 5-2, 5-2 axis and is used by “Don’t” players on the come-out. The sixes line up parallel to each other on top. You will have threes or fours facing you. Don’t expect to throw any elevens with this set due to the expectation distribution of zero. This may be one of the six primary sets but I don’t see any good use.

INSIDE NUMBERS set is a permutation of the V-3. It rides on a 2-5, 1-6 axis (just like the V-3). The fastest way to set it up is to set for the V-3 and then rotate the six facing you one quarter turn so you have 6-3 on top. You now have the inside numbers on all sides of the dice. This move confuses the hell out of the stick and box personnel. This set results in very few junk numbers. It’s best used for just the point cycle.

When it comes to setting the dice, remember you’re five “W’s”, Who, What, Where, Why and When.

1. Who is the shooter?
2. What are you going to set?
3. Where you going to land the dice?
4. Why does this set work?
5. When will my DI learning bare fruit?

Good Luck and good shooting.

Charlie009


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This page contains a single entry from the blog posted on April 9, 2008 4:01 PM.

The previous post in this blog was So You Want to be a Dice Setter – Part 11 – Round Table Discipline.

The next post in this blog is So You Want to be a Dice Setter - Part 13 - The Grip.

Many more can be found on the main index page or by looking through the archives.

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