The toss or delivery of the dice is the most important element in dice setting influencing. The first element is the setting of the dice which can be any set and does not affect the toss (see Part 12). The second element is the grip which can be one of several that feel right to you (see Part 13). The third element is the toss, which I feel is the most important part of influencing good results.
The consistency of your delivery is your main concern. Any set or grip may be used but only a consistent throw will give you repeating results.
The casinos have five rules for throwing the dice. How each casino interprets these rules, will very as you will see.
CASINO CRAPS TOSS RULES
Rule Number 1: Use only one hand to set and pick up dice. Did you ever see anyone try to pick up the dice with two hands? I don’t think so. Once I did see a woman pick up all five dice and throw them down the table. I guess she thought we were playing yahtze. Once you have picked the dice up, try switching hands with the dice. The pit critters in $300 suits will be all over you, thinking you are swiching to loaded dice. I get a kick out of the guy who shakes the dice up by his ear before he throws. What is he listening for? Probably his inner voice on a metaphysical plane giving off an organic vibration of energy from another dimension. Just use one hand for every thing.
Rule Number 2: Toss in air above table. Sounds simple enough. There’s plenty of air above the table. Some casinos might tell you to keep your toss below the stick persons head. Others might get on you for trying to slide the dice on the layout to the back wall. They even put in speed bump wires under the felt. They are more tolerant on low tosses as long as you get one bounce before the wall. What do they consider above the table? Is it the chip rail or the layout? The box guy will tell you in a hurry if you are doing it wrong in his eyes.
Rule Number 3: Must bounce at least once on table. This is not a problem for the dice influencer. He is throwing a controlled shot at a specific area with each toss. Your random rollers are all over the place with their tosses and some are off the table more than on. The DI knows that the bounce is what counts.
Rule Number 4: Both dice must hit back wall. This is my favorite. I love it when one of the dice come up short of the wall and one of the suits goes nuts and yells at the shooter about hitting the wall with both die. For the life of me I can’t understand why these over zealous pit critters get so upset about both dice hitting back wall. They don’t realize that the dice setter’s main goal is to hit the back wall equally with both die. They should take a course in dice setting and then they would know when one die falls short of the back wall, the roll becomes random. Isn’t that what the casinos want? The short comings of the floor managers are only superseded by their underlings playing big shot and not knowing the game.
Rule Number 5: No additive’s allowed on the dice. You can leave your three and one oil at home and don’t spit on the dice. My favorite is under arm deodorant. I got that one from a GTC trained player who put a chunk in a rough compact. Just before his turn to shoot, he would put his hand into his pocket and get some deodorant on his finger tips. He would rub his grip fingers real good so you would never notice it. The finger tips were perfectly dry for his turn with the dice.
That’s it! Five simple rules interpreted twenty-five different ways by the casinos.
Set, grip and pick up the dice with one hand and turn your body towards the back wall.
Hold on to the chip rail with your other hand for support and launch the dice.
With your target landing area in mind, get ready to release the dice.
Your arm swing should be a pendulum arc, slow, low and easy towards the target.
The release point should be below the shoulder depending on speed and distance.
The release point can be anywhere along the pendulum arc.
If you want to eliminate the pendulum arc, you can start out by aiming
at your target with the dice straight out from your shoulder and with a
flick of the wrist, you can drop the dice in your landing area. This works
on short tables and forces the stick person to back up a bit.
TOSS REVIEW
Consistency is our goal. Practice is the only way to achieve this goal. We want mussel memory to take over the throw mechanics so we can concentrate on target area. We want a soft bounce out of the landing area towards the back wall. The lower down on the wall we hit, the better off we will be. We want very little kick back from the rubber baby bumper pyramids.
The height of your toss will determine how much bounce you will get. You’re dice speed will determine the amount of recoil from the back wall. Keeping the dice on axis now becomes your biggest concern along with keeping the dice together. Trial and error in practice will solve some of you’re problems. Learn to adjust in practice because in a real casino you will be running into conditions you will have to adjust to. Good luck and good shooting.
Charlie009
