If a dice-influencer has the ability to sway and affect the outcome of the dice in a de-randomized way; then the easiest bets over which to make a profit, are the ones with the lowest house-edge.

The concept of Working On The Come-Out (WOTCO) is a simple one.

**~**Instead of using a separate dice-set for the Come-Out cycle, the skilled shooter uses the same dice-set for both the point-cycle as well as the come-out.

**~**He wagers his top two or three box-numbers as Place-bets during the Come-Out cycle with the intent on hitting one of them and collecting a pre-Point-Cycle profit while concurrently establishing one of his top-performing box-numbers as the PL-Point.

The reasoning is quite simple.

The house-edge on Place-bets is much lower than the house edge on the Prop-bets that are favored during the come-out cycle; and therefore, the Place-bet house-edge is not only easier to overcome, but it is more likely that the dice-influencer will be able to bag a few additional hits on his Place-bet action than he would if prop-betting the high-vig Horn, World, C&E, and Any Red wagers.

In effect, the difference in the house-edge that has to be overcome for each set of bets, means that the skilled shooter is able to put more PROFIT into his pocket more OFTEN when using Place-bets instead of Prop-bets.

If that weren’t the case; then you’d see skilled shooters focusing almost exclusively on Prop-bets only, and foresaking Place-bets entirely.

Taking that one step further, we see that if you use the same dice-set for the come-out cycle as you do for the Point-cycle; then you can make your usual Place-bets during the come-out cycle and “work” them…and have a high-percentage chance of actually collecting from them as you set the Passline-Point.

The benefit here is that you not only start out the Point-cycle with more of a chance of a pre-Point profit than you would with a Prop-bet; but you also establish a PL-Point that is obviously more amenable to your throw-characteristic tossing-style and that of your chosen point-cycle dice-set.

In other words, you are not only more likely to collect from one of your top two or three point-cycle set Signature Numbers in establishing it as the PL-Point; but in doing so, you are more likely to be able to throw a PL-Point repeating winner because it is one of your top two or three set-specific Signature-Numbers.

To understand this concept a little better, we have to determine…

**How Does WOTCO Affect Hand-Duration? **

| | | | | | |

| 6.00 | 5.54 | 5.14 | 4.80 | 4.50 | 4.00 |

| 16.67% | 15.38% | 14.27% | 13.33% | 12.50% | 11.11% |

| | | | | | |

(including C-O winners and losers, plus any multiple Point-repeaters and the final hand-ending 7-Out) | | | | | | |

So even though it may take a little longer to resolve a PL-Point (because the 7 is significantly less dominant); that *win:lose* resolution is much more likely to be decided in your favor than it would be for a random-roller.

In that same vein, it is also more likely that you will throw ** more PL-Point repeaters** during your

*de-randomized*hand than a random-roller will during his

*randomly-thrown*hand.

**How** Many Multiple PL

**-Point Repeaters are You Likely to Throw?**

The short answer is...

*it depends*.

The long answer is a tad more difficult because, to be accurate, it would be based on each particular shooters Signature Numbers and whether or not he was changing his point-cycle dice-set in order to snipe out a specific PL-Point.

To understand that better however, we can use some

*generalities*to give us a good idea of how SRR-rates affect not only what the

**average number of rolls it takes to resolve a PL-Point,**but also what the

**(such as a**

*average length of a roll would be if the shooter used the SAME dice-set for both the come-out cycle as well as the point-cycle***---**

*WOTCO*

*W**orking*--- bettor might do).

**O**n**T**he**C**ome**O**utAs always, to get a better understanding of this question, we first have to take a look at how WOTCO will behave in the hands of a random-roller, and determine how that affects his wagers:

If a random-roller is tossing the dice:

**~**There is a 16.67% (1-in-6) chance that the first roll after the PL-Point has been established will be a 7-Out.

**~**If the PL-Point is a 4 or 10; there is an 8.33% (1-in-12) chance that he'll throw a Point-repeater on the very next toss.

**~**If the PL-Point is a 5 or 9; there is an 11.11% (1-in-9) chance that he'll throw a Point-repeater on the very next toss.

**~**If the PL-Point is a 6 or 8; there is a 13.88% (1-in-7.2) chance that he'll throw a Point-repeater on the very next toss.

**~**A randomly-thrown 7-out will show up twice as often (2:1) than a PL-Point of 4 or 10.

**~**A randomly-thrown 7-out will show up one and one-half times as often (3:2) than a PL-Point of 5 or 9.

**~**A randomly-thrown 7-out will show up one point two times as often (6:5) than a PL-Point of 6 or 8.

As our dice-influencing skills improve, it is inevitable that we eventually ask ourselves how much more frequently we are likely to throw

*multiple PL-Point repeaters**during the same hand*than a random-roller will.

I have the answer.

answer

Multiple PL -PointRepeaters (in the same hand) | (random) | | | | | |

| | | | | | |

| | | | | | |

| | | | | | |

| 2.72% | 3.48% | 4.12% | 4.87% | 5.18% | 7.37% |

| 1.10% | 1.50% | 1.85% | 2.29% | 2.47% | 3.84% |

| 0.45% | 0.65% | 0.83% | 1.08% | 1.18% | 2.00% |

If you want to see how likely you are to throw multiple PL-Point repeaters out of** a certain number of tries**; I also have the answer to that:

that

Non-Point Repeaters (in the same hand) | (random) | | | | | |

| | | | | | |

| | | | | | |

| | | | | | |

| | | | | | |

| | | | | | |

| | | | | | |

**WOTCO Summary**

As I said at the top, ** Working on The Come-Out **is not a new and novel concept. Instead it is one of those ideas that don’t work that well on random-rollers (and remains a neg-ex play if you do); but can work

**really well**as a pos-ex play on

*your own*skilled shooting.

**often gives the dice-influencer a**

*WOTCO**kick-start profit*

**before**the PL-Point is even established, while subsequently likely establishing one of that same shooter's top two or three dice-specific Signature-Numbers as the point.

Viewed in that light,

**not only makes a lot of**

*Working on The Come-Out**sense*, but it can make a

**too.**

*lot of profit* As Always,

**Good Luck and Good Skill at the Tables…and in Life. **

*The Mad Professor*

Copyright © 2007-2008