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Using Progressive Odds for Each PL-Point Repeater


Though the idea of using progressive Odds as your number of successfully completed PL-Point winners increase is not a new one; it does offer the modestly bankrolled dice-influencer an increased chance to enjoy the obvious benefits of using as much Odds as his current (and steadily increasing) bankroll can comfortably afford.


Where Will Newly Won Money Do the Most Good?
Let's start off with what to do with instant 7 or 11 Come-out winners.

The idea behind NOT stacking/parlaying the flat portion of your Passline wins back onto the PL and instead, using that same money to boost your Odds behind the PL-Point once it is established is because the same amount of money in Odds will produce anywhere from 20% more profit when the PL-Point is a 6 or 8, 50% more profit when the PL-Point is a 5 or 9, and 100% more profit when the PL-Point is a 4 or 10 than if it were stacked/parlayed back onto the flat portion of your PL flat-bet (which of course pays 1:1 even-money).

Though that most basic tenet of casino gambling gets ignored by followers of the Stack Em, Don't Rack 'Em method; the fact remains that the lower the house-edge that you have to overcome before hitting net-profit (and it doesn't come any lower with the Odds portion of your bet which has ZERO house-edge)...the more money that you end up earning and retaining. No rocket science or voodoo here; just straight up advantage-play advice.

For the dice-influencer, the difference between stacking/parlaying PL-wins back onto the flat portion of their bet versus using it for Odds translates into a real and tangible force-multiplier in the range of producing an average of 50% more profit off of the SAME money for each PL-Point win. Getting 50% more bang for each wagered buck is something that shouldn’t be overlooked.



How Progressive Odds Work
As your Odds increase in relation to the size of your flat-bet (1x-Odds, then 2x-Odds, then 3x-Odds, etc.); the D-I force-multiplier effect becomes greater and greater.

In other words, even if you only have a little bit of dice-influencing skill, the use of Odds has the effect of MULTIPLYING and MAGINIFYING your D-I abilities...thereby turning you D-I skills into more profit much sooner.

That brings us to the extremely low-risk concept that many modestly bankrolled players have begun using, and that is to use progressively increasing Odds with each subsequent PL-Point win.

For example:

1st Bet=$5 w/1x Odds

If it wins:

2nd Bet=$5 w/2x Odds.

If that wins:

3rd Bet= $5 w/3x Odds

And so on to table max Odds...

The next step after reaching the max Odds on your most recent PL-Point win, is to start increasing the flat portion of your PL flat-bet strictly in order to increase the amount of Odds you have in action behind it.

So once you’ve maxed-out the Odds at your current level (let's say $5), you simply increase your flat-bet before the next Come-Out to $10 in this case…and then support that increased amount with max-Odds. If that
next PL -Point wins, then you increase the flat-bet again as long as you are going to max-out your Odds.

Now the amount that you increase your flat-bet by should still be within your comfort range, but also sized to take full advantage of what is obviously turning out to be a very nice hand.

Again, this play is for modestly bankrolled players who are a little gun-shy about going full steam ahead with full-Odds all at one.

Using progressive-Odds also has the added benefit of gradually desensitizing the modestly bankrolled player to the amount of money he has on the layout…all the while, allowing him to lock up more and more profit with each subsequent PL-Point win.

The more often he successfully goes through this progressive-Odds regimen in the casino, the more likely his shooting-confidence and BETTING-confidence will increase…and subsequently, the more likely he will be to start off with ever-increasing Odds money behind his PL flat-bet.



How Many PL-Points Can you Reasonably Expect to Repeat?

To look at the average number of rolls to resolve a PL-Point when a skilled shooter has the dice in his hands, we have to first look at how long it takes, on average, for a random-roller to resolve his PL-Point.

~When the PL-Point is either a 4 or 10, it takes an average of 4.0 point-cycle rolls to either win or lose the Point. On average, 33.3% of those will be PL-Point repeaters, and the other 66.6% will be PL-Point losers.

~When the PL-Point is either a 5 or 9, it takes an average of 3.6 point-cycle rolls to either win or lose the Point. On average, 40.0% of those will be PL-Point repeaters, and the other 60.0% will be PL-Point losers.

~When the PL-Point is either a 6 or 8, it takes an average of 3.27 point-cycle rolls to either win or lose the Point. On average, 45.5% of those will be PL-Point repeaters, and the other 54.5% will be PL-Point losers.

So what is the average number of rolls to resolve a PL-Point when let’s say a skilled dice-influencer with a validated Point-cycle SRR of 1:7 has the dice in his hands.

Well, we know that the 7’s appearance-rate will decline to 5.14-out-of-36 for the SRR-7 shooter instead of the R-R’s 6-out-of-36 appearance-rate.

As the number of expected 7’s decline, other numbers will take its place…however, we don’t know for certain unless we track many hundreds of his individual tosses WHICH number or numbers will take its place in the grand scheme of things…so for the sake of this discussion, we’ll take an average of what ALL SRR-7 shooters would produce during all of their average point-cycles.

So, for the SRR-7 shooter:

~When the PL-Point is either a 4 or 10, it takes an average of 4.38 point-cycle rolls to either win or lose the Point. On average, 37.5% of those will be PL-Point repeaters, and the other 62.5% will be PL-Point losers.

~When the PL-Point is either a 5 or 9, it takes an average of 3.9 point-cycle rolls to either win or lose the Point. On average, 44.4% of those will be PL-Point repeaters, and the other 55.6% will be PL-Point losers.

~When the PL-Point is either a 6 or 8, it takes an average of 3.5 point-cycle rolls to either win or lose the Point. On average, 50.0% of those will be PL-Point repeaters, and the other 50.0% will be PL-Point losers.

The point of all this?

Well, when we understand where our advantage over each wager is sourced from; we can better understand how to derive a consistent profit from it.

Simply stated, if a player has an advantage over a particular box-number; then his edge will always be greater as an Odds-bet than it would be as a Place-bet...and the more he wagers in Odds in relation to the size of his flat-bet; the more he will win.

Yeah, it's as simple as that.


How
Many Multiple PL -Point Repeaters are You Likely to Throw?
As our dice-influencing skills improve, it is inevitable that we eventually ask ourselves how much more frequently we are likely to throw multiple PL-Point repeaters during the same hand than a random-roller will.

 

I have the answer.he answer.

Likelihood
of
Multiple
PL
-Point
Repeaters
(in the same hand)

SSR
6.0
(random)

SSR
6.5

SRR
7.0

SRR
7.5

SRR
8.0

SRR
9.0

1
PL-Point Repeater

40.60%

43.20%

45.04%

46.98%

47.71%

52.11%

2
PL-Point Repeaters

16.48%

18.66%

20.29%

22.07%

22.76%

27.15%

3
PL-Point Repeaters

6.69%

8.06%

9.14%

10.37%

10.86%

14.15%

4
PL-Point Repeaters

2.72%

3.48%

4.12%

4.87%

5.18%

7.37%

5
PL-Point Repeaters

1.10%

1.50%

1.85%

2.29%

2.47%

3.84%

6
PL-Point Repeaters

0.45%

0.65%

0.83%

1.08%

1.18%

2.00%



If you want to see how likely you are to throw multiple PL-Point repeaters out of a certain number of tries; I also have the answer to that:

that:

Ratio
of
PL-Point
Repeaters
vs.
Non-Point
Repeaters

(in the same hand)

SSR
6.0
(random)

SSR
6.5

SRR
7.0

SRR
7.5

SRR
8.0

SRR
9.0

1
PL-Point Repeater

1/1.5

1/1.3

1/1.2

1/1.13

1/1.10

1/0.92

2
PL-Point Repeaters

1/5

1/4.3

1/3.9

1/3.5

1/3.4

1/2.7

3
PL-Point Repeaters

1/14

1/11.4

1/9.9

1/8.6

1/8.2

1/6.1

4
PL-Point Repeaters

1/36

1/28

1/23.3

1/19.5

1/18.3

1/12.6

5
PL-Point Repeaters

1/90

1/66

1/53

1/43

1/39

1/25

6
PL-Point Repeaters

1/221

1/153

1/119

1/92

1/84

1/49




As always, I’ll remind you that your mileage may vary, especially if you use too small of a sampling of your in-casino throws. In other words, the larger the number of in-casino hands you throw; the closer your PL-Point repeaters will be representative of your current real-world Sevens-to-Rolls Ratio.


Let’s take a look then and see just how increased Odds will turn a mediocre break-even hand into a very profitable one.

In this case we’ll use a shooter with a skill-rate of SRR-6.5.

 

a skill-rate of SRR-6.5.

SRR 6.5
player wagering a basic

$10
Passline Wager
and backing it with the following
Odds

PL-Point

4 or 10

Win/Loss
Ratio


37%/63%

PL-Point

5 or 9

Win/Loss
Ratio


43%/57%

PL-Point

6 or 8

Win/Loss
Ratio


49%/51%

NO
Odds

(-26.0%)
edge

(-14.0%)
edge

(-2.0%)
edge

1x
Odds

(-7.5%)
edge

(-3.3%)
edge

2.9%
edge

2x
Odds

(-1.33%)
edge

0.33%
edge

4.5%
edge

3x/4x/5x
Odds

1.75%
edge

3.2%
edge

6.17%
edge

5x
Odds

3.33%
edge

9.92%
edge

6.17%
edge

10x
Odds

7.63%
edge

11.55%
edge

6.91%
edge



As I said at the top; the more Odds you can back your PL-Point with…the better. However if you are a little shy about putting full Odds out there on your first PL-Point; it definitely makes sense to increase them progressively with each subsequent win.


As always,

Good Luck and Good Skill at the Tables…and in Life.

The Mad Professor

Copyright © 2007-2008I said at the top; the more Odds you can back your
As always,
If you want to see how likely you are to throw multiple PL-Point repeaters out of a certain number of tries; I also have the answer

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This page contains a single entry from the blog posted on September 6, 2008 10:02 PM.

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